Quaternion methods
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This function returns the identity quaternion. Meaning no rotation would be applied to the Object, Vector, other Quaternion, etc.
Returns a Quaternion corresponding to a euler angle rotation in radians
WARNING: This function is unstable and hard coded. This is not meant to be used for general purposes. Only use if you know what you are doing. Otherwise, please use
This copies the values of a Quaternion and returns a new one
This function takes in an array for the heading it should point towards, and returns a